

All witchcraft classes have access to courageous action = no leech 4 u.ĭR is a stealth / rogue class meaning DR strength lies in dominating "situationals". The only ace DRs have is leech, which a lot of "good" DRs do not use - and many of us hope leech gets nerfed or removed from the game entirely (wishful thinking). DR is easy to play at a below-average skillset and still kill people with - hence why it's popular - but that also makes it easy to kill those self-same DRs. It's strong, possibly the strongest class in the game for it's role, but its not immortal. That being said - DR is not the god class people pretend it is. Even cloth defense classes like DB / SK have a shot at winning against a DR, you know how many dudes I've seen who carry Retribution and never even use it ? How many SKs I've seen not keep mire up on cooldown and not thwart in melee range? That's not DRs being OP - that's them being bad.

Shadowblade should kill DR every time, but its possible for DRs to kill the SB in one combo chain if they get lucky so it's sometimes hit or miss. Should lose to dr with similar gear.Īnything without defense its a measure of situation, skill, and ping. I've played every class archetype in this game for some time and no defense class that is also melee IE: abolisher, blighter, paladin, etc. Snarl is overall better, but it will not matter much here.Prepare for a long post because I love slamming my fingers into the keyboard to feed my archeage ego he he he he Feint Attack has a higher DPS, while Snarl has a higher energy gain. There is no real difference between Feint Attack and Snarl in the long run, as they are very similar. Do not use Gardevoir as it takes increased damage from Ghost moves and will melt easily.


Due to their dual typing, they take 2x reduced damage from Focus Blast. Versus Focus Blast you should always prioritize Gardevoir and Togekiss.In order not to waste Revives, be careful with squishy ones like Breloom. They take reduced damage and easily land charge moves regardless of dodging. If Darkrai has Dark Pulse, you should prioritize Fighting types.Charge movesĭarkrai’s move pool is consistently easy to counter, provided that you have appropriate Pokemon at your disposal: Beyond that, the most difficult charge move to face is Shadow Ball, as it hits like a truck. Watch out for Shadow Ball move sets if you are using counters like Gardevoir, as that will destroy her easily. With Mega Pokémon includedĭarkrai’s has access to the following moves: Fast movesĪs most top Darkrai counters resist its Dark type moves (the only ones that benefit from STAB), there are only a handful moves that are considered to be a threat to the top counters. Once Conkledurr gets released, it will be an amazing Darkrai counter as well, but for now this is the list. Hence why Machamp, Togekiss and Hariyama rule the top 3 spots. Taking reduced damage converts into more opportunities to activate charge moves, and in turn, into more damage. Fairy types take reduced damage from Fighting and they perform better than Machamp and Hariyama.Īs we’ll go in-depth in the next section (moves breakdown), 60% of Darkrai’s move pool consists of Dark moves, which means that 60% of time Darkrai deals reduced damage to Fighting and Fairy types. Important note: Prioritize Gardevoir and Togekiss versus Focus Blast. Results will vary with different movesets (such as Breloom receiving a preference against Dark Pulse move sets, while Hariyama will be better against Focus Blast). Simulations are always run with level 30 Pokémon against a Tier 5 raid boss, averaging all movesets and simulating lag and rejoining. Our Darkrai counters are solely derived from simulations run on the Go Hub Simulator.
